![]() Pilot Animation Blueprint (on Epic skeleton) Movement is based on UE Physics and physical constraints are used for the animation and for collisions with objects. Helicopter is a Pawn Class so can be possessed by anyoneĪuto rotation system when engines are off like in real helicopters Wind BP to simulate wind zones, drag and drop inside the mapĪll logic is based on timers (not on event tick)īasic autopilot: Keep position, Keep Yaw, Keep horizontal Speed, Keep Vertical Speed, Avoidance ![]() Driveable Physics constraint based helicopter (not Rigged) With autopilot, wind & AI.Ĭomplete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096x4096 Textures (diffuse normal, glossiness, opacity)Īll helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors)ĭynamic material instance to change helicopter exteriors and interiors color, add camouflage pattern
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